RESOURCES – INVESTORS LIBRARY
PAGE CONTENT (Main Topics)
- HOW TO OBTAIN
TO BE WRITTEN
(MAX, CIRCULATION AND RELEASE PACE)
Max Supply / Volume: UNKNOWN
Ciruclating Supply: NONE / UNKNOWN
Est. MONTHLY released Supply (RAWMATERIAL / BUILDING BLOCKS): UNKNOWN / UNKNOWN
WHAT IS IT USED FOR
Resources are replicated into Raw Material by Weavers in a process consuming ESSENCE. Raw Material can then be processed in various Industrial EcoSim Buildings into Builing Blocks. A production process that also may require consumption of ESSENCE. Buildings Blocks are then used by Construction Droids to complete buildings from a HoloBuilding State into a complete Construction.
THE VALUE OF RESOURCES,
RAW MATERIAL & BUILDING BLOCKS
TO BE WRITTEN
how to obtain: THE WEAVER
The WEAVER is capable of Detecting Resources and REPLICATE the Resources into RAW MATERIAL by consuming ESSSENCE. A Weaver can be upgraded in TIERs to enable detection of new Resources and increase production / replication.
OCCURENCE: Each Resource exists in the ground in a relative RATIO to ALL other detectable Resources.
This ratio is called “OCCURENCE”. Thus, the TOTAL OCCURENCE is always 100%. Then each resource is a share of this total.
EXAMPLE: OCCURENCE: 20% Oil, 20% Gold, 20% Wood, 20% Limestone, 20% Water = 100% If a landowner extract all WATER and nothing else then the ratio will change to: NEW OCCURENCE: 25% Oil, 25% Gold, 25% Wood, 25% Limestone = 100%
When a WEAVER is upgraded to a higher “Technological” TIER then the landowner can let the VEAVER recieve an “UPDATE” to gain access to NEW Resources. If the Landowner decides to let the WEAVER discover new resources then the OCCURENCE % of each resource will change according to a weighted ratio of the amount existing of each resource. The WEAVER will still have access to the old TIER resources.
A higher Technological TIER of the WEAVER not only enables access to new RESOURCES but also increases the WEAVER’s production to extract RESOURCES with ESSENCE.
EARTH2 is stating this per TILE and not per PROPERTY. We are not sure if this is correct as e.g. a 2 TILE Property would then have 100% of various resources on one tile and possibly slightly different resources on the other TILE of another 100%. Hence, a landowner could then drain one tile from e.g. Water but water may not exist on the other tile. Then the 100% occurence only changes for one tile but the other tile’s 100% is intact / unchanged.
storage units & Cubic metres
EARTH2 also states that “a tile of 12% wood would then equal to 12 STORAGE UNITS, thus a 1:1 between the OCCURENCE % and STORAGE UNITS. We are not sure this is correct either as theoretically it a TILE could then produce more than 100 STORAGE UNITS and gain more STORAGE UNITS from one resource if it is extracted last instead of first as the OCCURENCE % increases when the other Resources are being extracted.
EARTH2 also notes that extracting a resource can only happen if the MENTAR has a JEWEL socketed that PRIMES the production of that RESOURCE.
Even though each OCCURENCE % seem to be equal to 1 STORAGE UNIT it is also stated that EACH Resource will have different CUBIC METRES per STORAGE UNIT. Thus it sounds like STORAGE UNIT is a fixed “Weight” as (E.g. 1000 Kilogram) as X Amount of CUBIC METRES of WOOD is 1000 Kg and Y Amount of IRON is 1000 Kg.
(Though now replace 1000 Kg with 1 STORAGE UNIT)